Status Effects in Tenno: Combat Guide and Glossary

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Status effects are buffs and debuffs that last for a set number of turns. This page lists the ones found in Tenno's game data, what each does, and how they stack.

How status effects stack

Three simple rules cover most fights:

  • The same debuff does not stack. The newer one replaces the older one. A 10% burn followed by an 8% burn leaves you with 8%.
  • Different debuffs coexist. A burn and a Weaken can sit on the same target at the same time.
  • Buffs do stack.

In a skill description, a "single round" means one turn.

Instant debuffs

Some skills hit with an instant effect instead of a lasting one. Examples are an HP-percentage reduction or a skill cooldown. Instant debuffs pass through barrier, debuff negate and resist by design.

For example, Kinjutsu: Egglock drains 10% of the target's HP and CP at once, and the Advanced version drains 20%. Kinjutsu: Abyssal Rift instantly reduces 15% of the enemy's Max CP.

Status effect glossary

Turn counts and values come from the skills that apply each effect.

Buffs and defensive effects

Effect What it does Example
Strengthen Boosts your damage. Advanced Teddy Blessing: +60% damage for 3 turns
Protection Reduces the damage you take. Golem's Protection: 80% less damage for 2 turns
Spectral Guard Grants immunity to all damage and debuffs. Season 12 items gave it for 1 to 4 turns
Debuff Resist Resists debuffs for a number of turns. Heart-Bound Masks: resists all debuffs for 3 turns
Debuff Clear Removes the debuffs you already have. Fujin's Blessing, Curse of Raijin
Health Regeneration Recovers HP each turn. Dojin's Blessing: 10% HP for 3 turns
Energy Regeneration Recovers CP each turn. Dojin's Blessing: 10% CP for 3 turns
Attention Ignores part of the enemy's dodge rate. Curse of Raijin: ignores 80% of dodge for 2 turns
Rapid Cooldown Shortens the cooldown of your resting skills. Fujin's Blessing: 2 turns

Kinjutsu: Divine Guard and Advanced Divine Guard also heal you and protect you from all damage and negative statuses. The first lasts 2 turns and the Advanced version lasts 3.

Kinjutsu: Shark's Spirit removes all negative status and adds 50% HP on healing for 3 turns.

Debuffs and enemy-control effects

Effect What it does Example
Buff Negate The target cannot gain any buffs for the listed turns. Golden Rage: 3 turns. Egglock: 3 turns
Disperse Removes the target's active positive effects at once. Tri-Tail Chakra Fury, Advanced Monastic Fist
Weaken A negative status applied to the target. Abyssal Rift: 50% for 2 turns. Advanced: 80% for 3 turns
Wounded Lowers the target's Max HP. Panther's Fury: 3% for 3 turns. Advanced: 3% for 5 turns
Shockwave When it expires, the attack's damage hits the target again. Nimbus Fist-Gun: 3 turns
Disrupted Reduces the target's Charge ability. Ballistic Kick: 100% for 2 turns
Cooldown Puts the target's jutsu on cooldown. Tri-Tail Chakra Fury: 1-turn cooldown on all enemy jutsu
Spiritual Pressure Each turn the enemy has a chance to skip its turn. None listed

A "lock" means stun, sleep or chaos.

Buff Negate and Disperse

These two work together but do different jobs:

  • Buff Negate blocks future buffs. The target cannot gain any buff while it lasts.
  • Disperse removes the positive effects the target already has.

Some skills do both. Kinjutsu: Advanced Monastic Fist was a Rumble Season 3 reward. It dispersed all positive effects and also applied Buff Negate for 1 turn. Triton's Trident, a Tenno Pass Season 7 weapon, gives each successful weapon attack a 25% chance to disperse the enemy's buffs.

Defending against debuffs

Tenno gives you several ways to stay clear of debuffs:

  • Debuff Resist is a timed effect from skills such as Dojin's Blessing, Fujin's Blessing and Heart-Bound Masks. It also appears as a Resist stat. Karasu-Sage armor gives a 10% chance to resist debuff effects.
  • Debuff Clear removes debuffs that are already on you. Golem's Protection clears all of them instantly.
  • Purify is a stat. Triton's Trident adds +5% Purify, and Panther's Fury lowers the enemy's Purify rate.
  • Spectral Guard blocks both damage and debuffs while it lasts.

Since instant debuffs pass through resist and negate, plan around them instead of relying on one defensive skill.

Tips for using status effects

  • Check the turn count before you cast. Many effects last only 1 to 3 turns.
  • Do not reapply the same debuff while the old one is still running. The newer one only replaces it.
  • Mix different debuffs on one target, since they coexist.
  • Time Disperse after the enemy casts a buff, and use Buff Negate before they do.

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