This page lists the Wind skills and gear you can use in Wind Village. The Wind element is about dodging hits and keeping the pace of the fight.
What Wind is good at
Wind skills and gear lean on dodge and agility. A Wind ninja tries to avoid hits instead of soaking them up.
Two combat rules explain why that works:
- The agility bar decides who acts first. If you lap your opponent, you get two turns in a row.
- Accuracy against dodge decides whether a hit lands.
Read Accuracy and Dodge in Tenno and How Turn Based Combat Works for the full picture.
How to learn Wind
You learn an element at a village's Academy. Open Travel, pick the village, then enter its Academy. A character can learn up to 3 elements, free players included. Each jutsu has its own level requirement and price.
Attribute points raise the damage of that element's jutsu. If you want to swap an element later, resetting costs 200 Tenno Coins (2,000 if you already reset one this month). Anbu Club members pay half. A reset removes the element and all its jutsu, and nothing is refunded.
See Sensei and Academy Training for more on the Academy.
Wind Kinjutsu
These Kinjutsu are bought with Tenno Coins, except Wind Ranshin, which has no listed price.
| Kinjutsu | Level | Price | Effect |
|---|---|---|---|
| Wind Agility | 10 | 250 TC | Raises dodge chance by 45% for several turns. |
| Wind Sword | 20 | 350 TC | A wind chakra sword attack that causes bleeding, which increases the damage the enemy takes by 35% for 4 turns. |
| Wind Aura | 30 | 550 TC | Raises dodge rate and recovers some CP for 3 turns. |
| God of Winds | 40 | 700 TC | Summons Fujin and reduces the cooldown of your resting skills by 4 turns. |
| Wind Ranshin | 95 | – | Instantly drains 1,500 CP from the enemy and puts all their Thunder skills on a 3-turn cooldown. |
Fire has a matching skill. Kinjutsu: Fire Ranshin (level 95) stops the enemy from healing for 2 turns and puts all their Wind skills on a 3-turn cooldown. Keep it in mind when you face a Fire opponent.
Wind attack skills
These skills are bought with gold coins.
- Advanced Wind Strike (level 9, 75 gold): fires a wind projectile before a wind strike. Damage 89, CP cost 101, cooldown 5.
- Dagger of Wind (level 17, 235 gold): forms a wind dagger. Damage 158, CP cost 172, cooldown 6.
- Dual Wind Cutter: cuts with wind chakra in both hands. Damage 278, CP cost 296, cooldown 7.
- Twister Slash (level 44, 15,694 gold): a jump slash with rotating wind chakra.
- Slash Bombing (level 70, 129,858 gold): sends several wind-slashing attacks at the enemy.
Learn more about how skills and Kinjutsu work in Jutsu and Kinjutsu in Tenno.
Wind gear
Wind Village gear mostly adds dodge and agility.
| Item | Type | Bonus |
|---|---|---|
| Wind Village Flag | Back item | Dodge +5% |
| Wind-Chimera Raiment | Outfit | Dodge +2%, Agility +2 |
| Wind-Chimera Scroll | Back item | Dodge +7%, Agility +4 |
| Chimeric Windaxe | Weapon (level 80) | Damage 366, Accuracy +34%, CP Recovery +230, Dodge +8% |
The Wind-Chimera Raiment, Wind-Chimera Scroll and Chimeric Windaxe are legendary items you earn by beating the Wind Chimera in the Hunting House. Read the Wind Chimera boss guide for the fight.
The Large Wind Gumball is a throwable that boosts your dodge chance by 50% for 2 turns.
Tips for a Wind ninja
- Start with Wind Agility at level 10. It is the lowest-level Wind dodge Kinjutsu.
- Use Wind Aura when you also need CP back.
- Stack dodge from your gear so your skills work on top of it.
- Pair Wind with another element. You can learn up to 3.
For more on the village and its element, see the Wind Village guide.