Deals the skill's damage again after a set number of turns.
Reduces the target's maximum health and energy by a percentage each turn for a duration.
Reduces the cooldown time of all skills by a set amount.
Heals the user for a percentage of damage taken.
Limits the target's actions to weapon attacks, charge, or skipping turns.
Increases the cooldown time of all elemental skills.
Increases the target's dodge and agility.
Reduces the amount of health healed by a percentage for a duration.
Grants resistance to debuffs.
Heals a percentage of the user's maximum HP each turn.
Increases the cooldown time of genjutsu skills.
After the affected target attacks, they become Frozen.
Increases the chance of landing a super critical hit.
Increases the cooldown time of fire skills.
Reduces the target's agility.
Increases the damage the target receives by a percentage.
Reduces the target's maximum CP by a percentage.
Increases the CP cost of skills.
Increases the cooldown time of earth skills.
Reduces the CP the target gains when charging.
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